Quotes By Shigeru Miyamoto
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
Shigeru Miyamoto
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal.
Shigeru Miyamoto
The obvious objective of video games is to entertain people by surprising them with new experiences.
Shigeru Miyamoto
Nowadays I think it's really important that designers are really unique and individual.
Shigeru Miyamoto
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Shigeru Miyamoto
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
Shigeru Miyamoto
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
Shigeru Miyamoto
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
Shigeru Miyamoto
To create a new standard, you have to be up for that challenge and really enjoy it.
Shigeru Miyamoto
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.
Shigeru Miyamoto
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
Shigeru Miyamoto
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
Shigeru Miyamoto
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
Shigeru Miyamoto
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
Shigeru Miyamoto
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
Shigeru Miyamoto
I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
Shigeru Miyamoto
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
Shigeru Miyamoto
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
Shigeru Miyamoto
Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.
Shigeru Miyamoto
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
Shigeru Miyamoto
What I really want to do is be in the forefront of game development once again myself.
Shigeru Miyamoto
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Shigeru Miyamoto